Difference between revisions of "User:Lilezek"
Line 80: | Line 80: | ||
|- | |- | ||
|SPEC || 1 BYTE || Index of special sounds: | |SPEC || 1 BYTE || Index of special sounds: | ||
− | * Shadow special movements | + | * Jaguar leap (jaguar) |
− | + | * Shadow special movements (shadow) | |
|- | |- | ||
− | | | + | |SPEC2 || 1 BYTES || Index of special sounds 2: |
+ | |- | ||
+ | * Concussion Cannon (jaguar). | ||
+ | * Emitted by earthquake smash (nova). | ||
|- | |- | ||
|Unkown || 1 BYTE || I found a 0. || Default = ? | |Unkown || 1 BYTE || I found a 0. || Default = ? |
Revision as of 10:48, 5 March 2012
1ST Experiment
Trying to find out what does the fight footer of the HAR file formats.
Editting the 30 bytes of FIGHTR0.AF. Setting them to full 1 bits (0xFF FF FF...).
--Lilezek 10:59, 4 March 2012 (EST)
Nothing happened to. Trying with setting them to full 0 bits (0x00 00 00 ...).
--Lilezek 11:17, 4 March 2012 (EST)
Now happens that every sound of the Jaguar has been lost. It could be a bug of dosbox, so I'm gonna try this once more.
Changing everything into full 1 bits again.
--Lilezek 11:25, 4 March 2012 (EST)
With everything full of 1, jaguar doesn't have sound neither. Backuping into the original file...
--Lilezek 11:28, 4 March 2012 (EST)
Now they have sound. It seems that the "junk 30 bytes" affect to sound.
Setting everything to FF except FGHED (last 5 bytes).
--Lilezek 11:32, 4 March 2012 (EST)
Now they have sound. What a weird behaviour... It seems that the game checks for FGHED to load sounds?
It doesn't affect to FGHED, but to the whole junk. Finding the bytes that stop sound...
--Lilezek 14:46, 4 March 2012 (EST)
YAY! Those bytes represents sounds. I'm playing with sounds and this is what I think:
Sounds table (temporal):
- Concussion Cannon (jaguar).
- Emitted by earthquake smash (nova).
Unknown | 1 BYTE | This fist byte seems to be 0. | Default = ? |
MHHIT | 1 BYTE | Index of middle high hit. | Default = 0x01 |
LHIT | 1 BYTE | Index of low hit. | Default = 0x02 |
LTHIT | 1 BYTE | Index of low hit when falling down. | Default = 0x03 |
FALL | 1 BYTE | Index of sound emitted when HAR hit the ground falling down. | Default = 0x06 |
ATTACK | 1 BYTE | Index of attack sounds. | Default = 0x05 |
GUARD | 1 BYTE | Index of guard sounds. | Default = 0x04 |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
JUMP | 1 BYTE | Index of sound when HAR touch the ground after jump. | Default = 0x13 |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
Unkown | 1 BYTE | I found a 0. | Default = ? |
SPEC | 1 BYTE | Index of special sounds:
| |
SPEC2 | 1 BYTES | Index of special sounds 2: | |
Unkown | 1 BYTE | I found a 0. | Default = ? |
NOVAEX | 1 BYTES | Index of sound of explosion by missile or bomb of nova. | |
NOVALA | 1 BYTE | Index of laugh of nova when wins the fight. | |
FGHED | 5 BYTES | 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number. |