Difference between revisions of "OMF2097 File Formats"
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== External Links == | == External Links == | ||
− | [http://code.google.com/p/omf-reloaded/ Subversion of a unfinished C++ written OMF remake] It contains useful code written in C to manage file formats too. | + | * [http://code.google.com/p/omf-reloaded/ Subversion of a unfinished C++ written OMF remake] It contains useful code written in C to manage file formats too. |
− | + | * [http://omf.niraj.ws/ X-BoT's OMF Universe] General downloads for OMF and utilities. | |
− | [http://omf.niraj.ws/ X-BoT's OMF Universe] General downloads for OMF and utilities. | ||
--[[User:Lilezek|Lilezek]] 15:37, 1 March 2012 (EST) | --[[User:Lilezek|Lilezek]] 15:37, 1 March 2012 (EST) |
Revision as of 15:37, 1 March 2012
This page documents the different file formats for the 1994 DOS game One Must Fall: 2097. The knowledge contained herein is mainly gleaned from my work on my Ruby OMF2097 Remake. Most of the actual reverse engineering was done by other people, notably 'Vulture', 'ChaosBlackMagic' and 'bveina'.
- HAR File Format (.AF)
- Background/Arena File Format (.BK)
- Font File Format (GRAPHCHR.DAT and CHARSMAL.DAT)
- Sound Sample Format (SOUNDS.DAT)
- Save Game Format (.CHR)
- Language Files (ENGLISH.DAT and GERMAN.DAT)
- RANDOM.DAT
External Links
- Subversion of a unfinished C++ written OMF remake It contains useful code written in C to manage file formats too.
- X-BoT's OMF Universe General downloads for OMF and utilities.
--Lilezek 15:37, 1 March 2012 (EST)