Difference between revisions of "User:Lilezek"
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--[[User:Lilezek|Lilezek]] 14:46, 4 March 2012 (EST) | --[[User:Lilezek|Lilezek]] 14:46, 4 March 2012 (EST) | ||
− | YAY! Those bytes represents sounds. I'm playing with sounds | + | YAY! Those bytes represents sounds. I'm playing with sounds and this is what I think: |
− | Sounds table: | + | Sounds table (temporal): |
{|border='1' | {|border='1' | ||
Line 58: | Line 58: | ||
|- | |- | ||
|JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump. | |JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump. | ||
+ | |||
+ | Note: this sound is reused by spike charge of thorn | ||
|- | |- | ||
|Unkown || 1 BYTE || I found a 0. | |Unkown || 1 BYTE || I found a 0. | ||
Line 79: | Line 81: | ||
|Unkown || 1 BYTE || I found a 0. | |Unkown || 1 BYTE || I found a 0. | ||
|- | |- | ||
− | | | + | |SPEC || 1 BYTE || Index of special sounds: |
+ | * Jaguar leap (jaguar) | ||
+ | * Shadow special movements (shadow) | ||
+ | |- | ||
+ | |SPEC2 || 1 BYTES || Index of special sounds 2: | ||
+ | * Speed kick (thorn). | ||
+ | * Emitted by earthquake smash (nova). | ||
+ | |- | ||
+ | |SPEC3 || 1 BYTE || Index of special sounds 3: | ||
+ | * Concussion Cannon (jaguar). | ||
+ | |- | ||
+ | |NOVAEX || 1 BYTES || Index of sound of explosion by missile or bomb of nova. | ||
|- | |- | ||
− | | | + | |NOVALA || 1 BYTE || Index of laugh of nova when wins the fight. |
|- | |- | ||
|FGHED || 5 BYTES || 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number. | |FGHED || 5 BYTES || 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number. | ||
|} | |} | ||
+ | |||
+ | == 2nd experiment == | ||
+ | |||
+ | What is the purpose of the 9th byte of fighter header? | ||
+ | If I change jaguar 9th byte header to FF, nothing happens. | ||
+ | Going to change it to 01. | ||
+ | |||
+ | --[[User:Lilezek|Lilezek]] 18:27, 6 March 2012 (EST) | ||
+ | |||
+ | Nothing appreciable, this is still unkown. |
Latest revision as of 21:53, 4 January 2013
1ST Experiment
Trying to find out what does the fight footer of the HAR file formats.
Editting the 30 bytes of FIGHTR0.AF. Setting them to full 1 bits (0xFF FF FF...).
--Lilezek 10:59, 4 March 2012 (EST)
Nothing happened to. Trying with setting them to full 0 bits (0x00 00 00 ...).
--Lilezek 11:17, 4 March 2012 (EST)
Now happens that every sound of the Jaguar has been lost. It could be a bug of dosbox, so I'm gonna try this once more.
Changing everything into full 1 bits again.
--Lilezek 11:25, 4 March 2012 (EST)
With everything full of 1, jaguar doesn't have sound neither. Backuping into the original file...
--Lilezek 11:28, 4 March 2012 (EST)
Now they have sound. It seems that the "junk 30 bytes" affect to sound.
Setting everything to FF except FGHED (last 5 bytes).
--Lilezek 11:32, 4 March 2012 (EST)
Now they have sound. What a weird behaviour... It seems that the game checks for FGHED to load sounds?
It doesn't affect to FGHED, but to the whole junk. Finding the bytes that stop sound...
--Lilezek 14:46, 4 March 2012 (EST)
YAY! Those bytes represents sounds. I'm playing with sounds and this is what I think:
Sounds table (temporal):
Unknown | 1 BYTE | This fist byte seems to be 0. |
MHHIT | 1 BYTE | Index of middle high hit. |
LHIT | 1 BYTE | Index of low hit. |
LTHIT | 1 BYTE | Index of low hit when falling down. |
FALL | 1 BYTE | Index of sound emitted when HAR hit the ground falling down. |
ATTACK | 1 BYTE | Index of attack sounds. |
GUARD | 1 BYTE | Index of guard sounds. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
JUMP | 1 BYTE | Index of sound when HAR touch the ground after jump.
Note: this sound is reused by spike charge of thorn |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
Unkown | 1 BYTE | I found a 0. |
SPEC | 1 BYTE | Index of special sounds:
|
SPEC2 | 1 BYTES | Index of special sounds 2:
|
SPEC3 | 1 BYTE | Index of special sounds 3:
|
NOVAEX | 1 BYTES | Index of sound of explosion by missile or bomb of nova. |
NOVALA | 1 BYTE | Index of laugh of nova when wins the fight. |
FGHED | 5 BYTES | 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number. |
2nd experiment
What is the purpose of the 9th byte of fighter header? If I change jaguar 9th byte header to FF, nothing happens. Going to change it to 01.
--Lilezek 18:27, 6 March 2012 (EST)
Nothing appreciable, this is still unkown.