Difference between revisions of "OMF2097 File Formats"
Jump to navigation
Jump to search
(Added OMF file formats page) |
(Added some general utility links) |
||
Line 6: | Line 6: | ||
* [[Sound Sample Format (SOUNDS.DAT)]] | * [[Sound Sample Format (SOUNDS.DAT)]] | ||
* [[Save Game Format (.CHR)]] | * [[Save Game Format (.CHR)]] | ||
+ | |||
+ | == External Links == | ||
+ | * [http://rubyforge.org/viewvc/tools/?root=rubyomf2097 My utilities for dealing with OMF file formats] (may not always be polished, complete or working at all) | ||
+ | * [http://omf2097.com/file.htm OMF2097.com's file archive] (contains several useful utilities) | ||
--[[User:Andrew|Andrew]] 02:25, 17 February 2007 (EST) | --[[User:Andrew|Andrew]] 02:25, 17 February 2007 (EST) |
Revision as of 22:24, 28 February 2007
This page documents the different file formats for the 1994 DOS game One Must Fall: 2097. The knowledge contained herein is mainly gleaned from my work on my Ruby OMF2097 Remake. Most of the actual reverse engineering was done by other people, notably 'Vulture', 'ChaosBlackMagic' and 'bveina'.
- HAR File Format (.AF)
- Background/Arena File Format (.BK)
- Font File Format (GRAPHCHR.DAT and CHARSMAL.DAT)
- Sound Sample Format (SOUNDS.DAT)
- Save Game Format (.CHR)
External Links
- My utilities for dealing with OMF file formats (may not always be polished, complete or working at all)
- OMF2097.com's file archive (contains several useful utilities)
--Andrew 02:25, 17 February 2007 (EST)