|
|
Line 70: |
Line 70: |
| | Unknown || 30 BYTES || | | | Unknown || 30 BYTES || |
| |} | | |} |
| + | |
| + | == Sample Implementations == |
| + | |
| + | [[PythonAfBkParser|Sample python parser for .af and .bk files]] |
Revision as of 17:14, 22 November 2009
The BK file format is similar in many ways to the AF file format, however, there are some signifigant differences.
Unknown |
1 DWORD |
0 for INTRO, 2 for ending cutscenes,4 for main menu/newsroom/VS/Mechlab/melee, 6 for credits,
8 for Arena0, 16 for Arena1, 32 for Arena2, 64 for Arena3 and 128 for Arena4
|
Unknown |
1 BYTE |
? 1, 2 or variable
|
Width |
1 WORD |
Background width (always 320?)
|
Height |
1 WORD |
Background height (always 200?)
|
Animations
Each animation is preceded by the offset of the next animation stored as a DWORD, along with an animation number. Reading the animation and advancing the file pointer should result in the file pointer being the same as the next animation offset. An animation number >= 50 marks the end of the animations section. When this occurs, the next animation offset is set to the offset of the current animation.
Next animation |
1 DWORD |
Position of next animation relative to start of file, in bytes
|
Animation number |
1 BYTE |
Unique identifier for animation
|
Unknown |
1 BYTE |
Nul padding?
|
Unknown |
1 BYTE |
|
Unknown |
1 BYTE |
|
Unknown |
1 BYTE |
|
Unknown |
1 WORD |
|
Unknown |
1 BYTE |
|
Something size |
1 WORD |
|
Something |
N BYTES |
Size is determined by the previous value
|
There then follows an animation structure (see .AF file format).
After the animations there is a footer structure:
Background image |
W*H BYTES |
W and H are the width and height in the file header
|
Num palettes |
1 BYTE |
Specifies the number of palettes which follow
|
Palettes
Palette data |
256*3 BYTES |
A palette
|
Unknown |
1024 BYTES |
|
Unknown |
3840 BYTES |
|
Sample Implementations
Sample python parser for .af and .bk files