Difference between revisions of "User:Lilezek"
Line 41: | Line 41: | ||
|Unknown || 1 BYTE || This fist byte seems to be 0. | |Unknown || 1 BYTE || This fist byte seems to be 0. | ||
|- | |- | ||
− | |MHHIT || 1 BYTE || Index of middle high hit. | + | |MHHIT || 1 BYTE || Index of middle high hit. || Default = 0x01 |
|- | |- | ||
− | |LHIT || 1 BYTE || Index of low hit. | + | |LHIT || 1 BYTE || Index of low hit. || Default = 0x02 |
|- | |- | ||
− | |LTHIT || 1 BYTE || Index of low hit when falling down. | + | |LTHIT || 1 BYTE || Index of low hit when falling down. || Default = 0x03 |
|- | |- | ||
− | |FALL || 1 BYTE || Index of sound emitted when HAR hit the ground falling down. | + | |FALL || 1 BYTE || Index of sound emitted when HAR hit the ground falling down. || Default = 0x06 |
|- | |- | ||
− | |ATTACK || 1 BYTE || Index of attack sounds. | + | |ATTACK || 1 BYTE || Index of attack sounds. || Default = 0x05 |
|- | |- | ||
− | |GUARD || 1 BYTE || Index of guard sounds. | + | |GUARD || 1 BYTE || Index of guard sounds. || Default = 0x04 |
|- | |- | ||
|Unkown || 1 BYTE || I found a 0. | |Unkown || 1 BYTE || I found a 0. | ||
Line 57: | Line 57: | ||
|Unkown || 1 BYTE || I found a 0. | |Unkown || 1 BYTE || I found a 0. | ||
|- | |- | ||
− | |JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump. | + | |JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump. || Default = 0x13 |
|- | |- | ||
|Unkown || 1 BYTE || I found a 0. | |Unkown || 1 BYTE || I found a 0. |
Revision as of 17:19, 4 March 2012
1ST Experiment
Trying to find out what does the fight footer of the HAR file formats.
Editting the 30 bytes of FIGHTR0.AF. Setting them to full 1 bits (0xFF FF FF...).
--Lilezek 10:59, 4 March 2012 (EST)
Nothing happened to. Trying with setting them to full 0 bits (0x00 00 00 ...).
--Lilezek 11:17, 4 March 2012 (EST)
Now happens that every sound of the Jaguar has been lost. It could be a bug of dosbox, so I'm gonna try this once more.
Changing everything into full 1 bits again.
--Lilezek 11:25, 4 March 2012 (EST)
With everything full of 1, jaguar doesn't have sound neither. Backuping into the original file...
--Lilezek 11:28, 4 March 2012 (EST)
Now they have sound. It seems that the "junk 30 bytes" affect to sound.
Setting everything to FF except FGHED (last 5 bytes).
--Lilezek 11:32, 4 March 2012 (EST)
Now they have sound. What a weird behaviour... It seems that the game checks for FGHED to load sounds?
It doesn't affect to FGHED, but to the whole junk. Finding the bytes that stop sound...
--Lilezek 14:46, 4 March 2012 (EST)
YAY! Those bytes represents sounds. I'm playing with sounds and this is what I think:
Sounds table (temporal):
Unknown | 1 BYTE | This fist byte seems to be 0. | |
MHHIT | 1 BYTE | Index of middle high hit. | Default = 0x01 |
LHIT | 1 BYTE | Index of low hit. | Default = 0x02 |
LTHIT | 1 BYTE | Index of low hit when falling down. | Default = 0x03 |
FALL | 1 BYTE | Index of sound emitted when HAR hit the ground falling down. | Default = 0x06 |
ATTACK | 1 BYTE | Index of attack sounds. | Default = 0x05 |
GUARD | 1 BYTE | Index of guard sounds. | Default = 0x04 |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
JUMP | 1 BYTE | Index of sound when HAR touch the ground after jump. | Default = 0x13 |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
Unkown | 1 BYTE | I found a 0. | |
SHADOW | 1 BYTE | Index of sound emitted by shadow attacks. | |
NOVAES | 1 BYTES | Index of sound emitted by earthquake smash. | |
Unkown | 1 BYTE | I found a 0. | |
NOVAEX | 1 BYTES | Index of sound of explosion by missile or bomb of nova. | |
NOVALA | 1 BYTE | Index of laugh of nova when wins the fight. | |
FGHED | 5 BYTES | 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number. |