OMF2097 File Formats: Difference between revisions
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This page documents the different file formats for the 1994 DOS game [http://en.wikipedia.org/wiki/One_Must_Fall:_2097 One Must Fall: 2097]. The knowledge contained herein is mainly gleaned from my work on my [http://rubyforge.org/projects/rubyomf2097 Ruby OMF2097 Remake]. Most of the actual reverse engineering was done by other people, notably 'Vulture', 'ChaosBlackMagic' and 'bveina'. | This page documents the different file formats for the 1994 DOS game [http://en.wikipedia.org/wiki/One_Must_Fall:_2097 One Must Fall: 2097]. The knowledge contained herein is mainly gleaned from my work on my [http://rubyforge.org/projects/rubyomf2097 Ruby OMF2097 Remake]. Most of the actual reverse engineering was done by other people, notably 'Vulture', '[[User:Chaosbm|ChaosBlackMagic]]' and 'bveina'. | ||
* [[HAR File Format (.AF)]] | * [[HAR File Format (.AF)]] |
Revision as of 21:05, 24 November 2009
This page documents the different file formats for the 1994 DOS game One Must Fall: 2097. The knowledge contained herein is mainly gleaned from my work on my Ruby OMF2097 Remake. Most of the actual reverse engineering was done by other people, notably 'Vulture', 'ChaosBlackMagic' and 'bveina'.
- HAR File Format (.AF)
- Background/Arena File Format (.BK)
- Font File Format (GRAPHCHR.DAT and CHARSMAL.DAT)
- Sound Sample Format (SOUNDS.DAT)
- Save Game Format (.CHR)
- Language Files (ENGLISH.DAT and GERMAN.DAT)
External Links
- My utilities for dealing with OMF file formats (may not always be polished, complete or working at all)
- OMF2097.com's file archive (contains several useful utilities)
--Andrew 02:25, 17 February 2007 (EST)