Difference between revisions of "HAR File Format (.AF)"
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Revision as of 20:50, 4 July 2007
The AF files contain all the information related to HARs; sprites, key-combos, projectile sprites, base damage, etc. The format is not entirely understood but a large portion has been dissected and understood. All AF files are broken up into the following sections:
Fighter Header
This contains the basic data about the HAR. Unmodified speeds, endurance, power, etc.
HAR Number | 1 WORD | Must be the same number as in the filename eg: FIGHTR1.AF |
Unknown Data | 3 bytes | ? |
Endurance | 3 bytes | Max is 2,143,755. Above or below that results in permanantly stunned state. |
Unknown Data | 1 byte | ? |
Power | 1 WORD | Damage Resistance, max is 8717. |
Forward Speed | 1 signed DWORD | Speed at which the HAR moves towards opponent |
Backward Speed | 1 signed DWORD | Speed at which HAR retreats from opponent |
Upward Speed | 1 signed DWORD | Initial jump speed, this should be negative |
Downward Speed | 1 signed DWORD | How quickly the HAR falls while being airborne, should be positive |
Unknown Data | 1 WORD | ? |
Animation
Animation Header
Animation Number | 1 BYTES | Unique Identifier for animation |
Unknown Data | 8 BYTES | Zero padding? |
Overlay Amount | 1 WORD | TODO |
Frame Count | 1 BYTE | How many frames in this animation |
Overlay Table | N DWORDS | TODO |
Animation String Header
String Length | 1 DWORD | Length of the string |
String | N BYTES | Animation string |
Unknown Data | 1 BYTE | ? |
Number of Extra Strings | 1 BYTE | How many other animation strings there are |
Extra Animation Strings
String Length | 1 WORD | Length of string |
String | N BYTES | Extra Animation String |
Unknown Data | 1 BYTE | ? |
TO BE COMPLETED