Difference between revisions of "User:Lilezek"

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|Unknown || 1 BYTE || This fist byte seems to be 0.
 
|Unknown || 1 BYTE || This fist byte seems to be 0.
 
|-
 
|-
|MHHIT || 1 BYTE || Index of middle high hit.
+
|MHHIT || 1 BYTE || Index of middle high hit. || Default = 0x01
 
|-
 
|-
|LHIT || 1 BYTE || Index of low hit.
+
|LHIT || 1 BYTE || Index of low hit. || Default = 0x02
 
|-
 
|-
|LTHIT || 1 BYTE || Index of low hit when falling down.
+
|LTHIT || 1 BYTE || Index of low hit when falling down. || Default = 0x03
 
|-
 
|-
|FALL || 1 BYTE || Index of sound emitted when HAR hit the ground falling down.
+
|FALL || 1 BYTE || Index of sound emitted when HAR hit the ground falling down. || Default = 0x06
 
|-
 
|-
|ATTACK || 1 BYTE || Index of attack sounds.
+
|ATTACK || 1 BYTE || Index of attack sounds. || Default = 0x05
 
|-
 
|-
|GUARD || 1 BYTE || Index of guard sounds.
+
|GUARD || 1 BYTE || Index of guard sounds. || Default = 0x04
 
|-
 
|-
 
|Unkown || 1 BYTE || I found a 0.
 
|Unkown || 1 BYTE || I found a 0.
Line 57: Line 57:
 
|Unkown || 1 BYTE || I found a 0.
 
|Unkown || 1 BYTE || I found a 0.
 
|-
 
|-
|JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump.
+
|JUMP || 1 BYTE || Index of sound when HAR touch the ground after jump. || Default = 0x13
 
|-
 
|-
 
|Unkown || 1 BYTE || I found a 0.
 
|Unkown || 1 BYTE || I found a 0.

Revision as of 18:19, 4 March 2012

1ST Experiment

Trying to find out what does the fight footer of the HAR file formats.

Editting the 30 bytes of FIGHTR0.AF. Setting them to full 1 bits (0xFF FF FF...).

--Lilezek 10:59, 4 March 2012 (EST)

Nothing happened to. Trying with setting them to full 0 bits (0x00 00 00 ...).

--Lilezek 11:17, 4 March 2012 (EST)

Now happens that every sound of the Jaguar has been lost. It could be a bug of dosbox, so I'm gonna try this once more.

Changing everything into full 1 bits again.

--Lilezek 11:25, 4 March 2012 (EST)

With everything full of 1, jaguar doesn't have sound neither. Backuping into the original file...

--Lilezek 11:28, 4 March 2012 (EST)

Now they have sound. It seems that the "junk 30 bytes" affect to sound.

Setting everything to FF except FGHED (last 5 bytes).

--Lilezek 11:32, 4 March 2012 (EST)

Now they have sound. What a weird behaviour... It seems that the game checks for FGHED to load sounds?

It doesn't affect to FGHED, but to the whole junk. Finding the bytes that stop sound...

--Lilezek 14:46, 4 March 2012 (EST)

YAY! Those bytes represents sounds. I'm playing with sounds and this is what I think:

Sounds table (temporal):

Unknown 1 BYTE This fist byte seems to be 0.
MHHIT 1 BYTE Index of middle high hit. Default = 0x01
LHIT 1 BYTE Index of low hit. Default = 0x02
LTHIT 1 BYTE Index of low hit when falling down. Default = 0x03
FALL 1 BYTE Index of sound emitted when HAR hit the ground falling down. Default = 0x06
ATTACK 1 BYTE Index of attack sounds. Default = 0x05
GUARD 1 BYTE Index of guard sounds. Default = 0x04
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
JUMP 1 BYTE Index of sound when HAR touch the ground after jump. Default = 0x13
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
Unkown 1 BYTE I found a 0.
SHADOW 1 BYTE Index of sound emitted by shadow attacks.
NOVAES 1 BYTES Index of sound emitted by earthquake smash.
Unkown 1 BYTE I found a 0.
NOVAEX 1 BYTES Index of sound of explosion by missile or bomb of nova.
NOVALA 1 BYTE Index of laugh of nova when wins the fight.
FGHED 5 BYTES 5 bytes representing string "FGHED". Nothing happens if you edit this, but is a good magic number.